When coupled with a good pair of headphones Like the MSI DS502 which also have, low frequency transducer, the effects are more dramatic, including engine rumble that you can feel that turns what sounds really marginal into some thing sounding way better. For example, when going over a rise and you feel the wheel go lighter you know you loosing grip, conversely you also hear the RPM's go up slightly, another clue your loosing grip, but also now you can feel the RMP go up as well. Using visual clues, then audio clues, with that vibration clues gives the best possible "feeling" and Mass to enjoy this game. I use my on board for that and I use a USB audio for hearing. It can even be used for straight audio if one wishes to use it that way. For example, engine RPM, impacts, road bumps to name a few. These fit under your chair and can provide real time physics output through UDP ports on your PC. The final settings are for the Buttkicker Gamer 2/Audio low frequency transducer. Increase understeer until you have a good balance in the field. Set understeer by going fast and loose control and spin out on to a field, (To see this effect of understeer set it to ZERO and go do doughnuts in a field,) while steering left and right quickly, you'll feel the imbalance right away. Set the other settings, FFM and SS to your liking. The understeer you should set LAST as this is a balance issue in any FF wheel. Thrustmaster Shifter/ With custom short shaftĢx Buttkicker Gamer 2/Audio low frequency transducer Now that I have you confused heres' what I have. For example, visuals, that's a given, then audio, that's a given, but there is also phyics that you can spit out through your UPD ports on your PC and take advantage of this too to add the sense and feeling of the game. Yes you can get a better sense of what the wheel is doing by utilizing all you can from the simulator as possible. I'd like to throw a comment or two on this subject. Horizon does feel a bit off - but then again, it's not trying to be a simulator. Maybe the FM games are not as casual, but you're definitely going to feel a better sense of weight and mass in PCARS2 and AC. It's not you or your wheel, it's the game. Might download the demo though to see for myself. I am thinking of picking it up in the Black Friday sale. Is it possible to get a feeling of mass and a better sense of grip through the steering wheel?ĭoes FM7 have a better implementation of this? Now, I know FH4 has a lot of customization options for the steering wheel, I tried quite a few combinations of settings, but I might have missed something. I remember Gran Turismo already having this back in GT4 (although I might have romanticized this by now).Ĭars in FH4 feel very 'floaty' in comparison. You feel/see/experience the shift of weight much more. The cars felt more planted and gave a much better feeling of the mass they have. Yesterday I fired up Project Cars for the first time in a long time and I immediately noticed how much more information about the handling of the car was given to me through the steering wheel (and possibly audio and visuals too.
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